10,000 Hours
Wednesday, May 29, 2013
Sunday, May 12, 2013
Violin Update
since I've only been working on this here and there (as I think I'm still in need of a break) This has taken a little longer than I'd hoped... but here's the violin High Poly.
There's a few things I'd like to do still, that I may before I finish the project, (like adding fine tuners into the tailpiece, and a bit more character to the strings... as well as adding the bow as an accessory) I'm going to move on to the low poly now.
There's a few things I'd like to do still, that I may before I finish the project, (like adding fine tuners into the tailpiece, and a bit more character to the strings... as well as adding the bow as an accessory) I'm going to move on to the low poly now.
Friday, May 10, 2013
Violin High-Poly WIP
Since I have actually been surprisingly busy, I haven't had nearly as much time to post as I'd planned... so for now. Here's a WIP shot of the violin I'm working on. So the point of this project is to re-acquaint me with modelling and model things I'm really uncomfortable with. After this I'm going to try and do some relatively different things.
I've still gotta get the strings in the there, finish the chinguard, and touch up the scroll, and the tailpiece for the High Poly.
So far it's all Max.
Thursday, May 2, 2013
Introduction (to destruction?)
Well, hey there!
How's everyone doing? Good? Well good.
So I'm a recent graduate(?) from Seneca College's Game Art and Animation course and gained a new set of skills in the last 8 months (despite being in school for over 3 years now.) I've realized that I only now understand the very basics of this medium. 3D video game art is an incredibly fascinating subject that, because I've only just scratched the surface, I feel like I need a lot of practice to be proficient in. I wanted to start a new project/blog which I'll more than likely be putting a fair amount of time into maintaining.
Here's the skinny: I want to document my progress. I also want to express my opinion and write down my thoughts about the industry at large as I go through the process of improving and entering the this business as an artist. I'll be posting progress shots of the things I'm working on. I'll write articles and critiques on games I'm playing, and will probably end up emphasizing the visual aspect of the game, as it's where my main interests are right now. I'll also be trying to get into live-streaming while I work, streaming games with commentary from myself and a couple of my close trusted friends, as well as just the kind of general shennanery I get into (well, staying on topic of course.) I'd also like to share any bits of wisdom I think I might have, because the last 4 years have been a pretty hard road for me, and I've had to do a lot of adapting as a result. I feel like I've learned a ton, and I'd like to share it with anyone who might stumble on this here thing.
I chose the name 10,000 hours because it's a saying that I've heard over and over in my short time talking to Animation/3D professionals. It takes 10,000 hours to master something. Anything, whatever it may be. Now that's a pretty arbitrary number, but the idea is there. I'm aiming to put 10,000 hours into... art, and criticism, and game making in general. And I want to make sure it's all on paper. So down the road I can look at it and god. Holy fuck. I got a lot better. Things will probably get pretty technical on here, but stick with me and if there's something you dig, share it!
Anyhow. I hope you enjoy this experiment, and maybe I'll find something seriously meaningful in the process.
(PS: Try to bear with me while I fuck around with the Blog. I wanna eventually re-write all of the code - [another thing to learn] but for now I'm going to update the visuals periodically. Thanks!)
How's everyone doing? Good? Well good.
So I'm a recent graduate(?) from Seneca College's Game Art and Animation course and gained a new set of skills in the last 8 months (despite being in school for over 3 years now.) I've realized that I only now understand the very basics of this medium. 3D video game art is an incredibly fascinating subject that, because I've only just scratched the surface, I feel like I need a lot of practice to be proficient in. I wanted to start a new project/blog which I'll more than likely be putting a fair amount of time into maintaining.
Here's the skinny: I want to document my progress. I also want to express my opinion and write down my thoughts about the industry at large as I go through the process of improving and entering the this business as an artist. I'll be posting progress shots of the things I'm working on. I'll write articles and critiques on games I'm playing, and will probably end up emphasizing the visual aspect of the game, as it's where my main interests are right now. I'll also be trying to get into live-streaming while I work, streaming games with commentary from myself and a couple of my close trusted friends, as well as just the kind of general shennanery I get into (well, staying on topic of course.) I'd also like to share any bits of wisdom I think I might have, because the last 4 years have been a pretty hard road for me, and I've had to do a lot of adapting as a result. I feel like I've learned a ton, and I'd like to share it with anyone who might stumble on this here thing.
I chose the name 10,000 hours because it's a saying that I've heard over and over in my short time talking to Animation/3D professionals. It takes 10,000 hours to master something. Anything, whatever it may be. Now that's a pretty arbitrary number, but the idea is there. I'm aiming to put 10,000 hours into... art, and criticism, and game making in general. And I want to make sure it's all on paper. So down the road I can look at it and god. Holy fuck. I got a lot better. Things will probably get pretty technical on here, but stick with me and if there's something you dig, share it!
Anyhow. I hope you enjoy this experiment, and maybe I'll find something seriously meaningful in the process.
(PS: Try to bear with me while I fuck around with the Blog. I wanna eventually re-write all of the code - [another thing to learn] but for now I'm going to update the visuals periodically. Thanks!)
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